In a move that marks a significant shift in its approach to virtual reality (VR) for younger users, Meta has announced that it will now allow children aged 10 to 12 to interact with other users in VR, provided they have parental approval. This decision comes as Meta seeks to expand the reach of its VR technology while ensuring the safety and well-being of its younger users.
Parent-Managed Accounts
To facilitate this new policy, Meta has introduced parent-managed accounts for children in the 10-12 age range. These accounts are designed to provide a safe and controlled environment for younger users to explore VR, with parents having ultimate control over their child’s online interactions.
Age-Appropriate Content
One of the key features of parent-managed accounts is the automatic restriction of age-inappropriate content. Meta’s algorithms will work to ensure that children are only exposed to content that is suitable for their age group, providing parents with peace of mind.
No Ads
In addition to restricting content, Meta has also confirmed that it will not display ads to accounts held by children by default. This move is aimed at preventing younger users from being exposed to potentially harmful or manipulative advertising.
Approved Contacts
Parents will have the ability to add approved contacts that their child can chat with, call, and send or accept invites to join them in parent-approved VR experiences. This feature allows parents to carefully control who their child interacts with in VR, ensuring a safe and enjoyable experience.
Time Limits
Meta has also recommended that children aged 10-12 only spend a maximum of 2 hours in a VR headset per day. This guideline is aimed at ensuring that younger users do not spend too much time in virtual environments, potentially at the expense of physical activity and other important aspects of their lives.
Conclusion
Meta’s decision to open up VR chat for younger kids, with parental oversight, marks a significant step forward in the development of VR technology for younger users. By providing a safe and controlled environment for children to explore VR, Meta is helping to ensure that this powerful technology is used responsibly and for the benefit of all. As VR continues to evolve and improve, it will be important for companies like Meta to prioritize the safety and well-being of their younger users.